| dan pinchbeck | |||||
| Researcher,
Advanced Games Research Group / Senior Lecturer in
Interactive Media University of Portsmouth, UK |
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Publications and conference papers
Pinchbeck, D. (in press). Story and recall in first person shooters. International Journal of Computer Game Technology. Pinchbeck, D. 2007. I remember Erebus:memory, story and immersion in first person shooters . In Proceedings of CyberGames2007: International Conference on Games Research and Development. Manchester Metropolitan University, 121-129 Pinchbeck, D. 2007. Counting Barrels in Quake 4: affordances and homodiegetic structures in FPS worlds. In Proceedings of DiGRA2007: Situated Play. University of Tokyo, 8-14. Pinchbeck, D. 2007. Ludic Reality: a construct for analysing epistemology and meaning-mapping in play. Presented at The Philosophy of Computer Games, University of Modena and Reggio Emilia, Italy, 25-27th Jan 2007 Pinchbeck, D. & Gras, R. (in press). Machinima in Second Life: from art object to collaborative practice. In The Machinima Reader, H. Lowood & M. Nitsche (eds.) Stanford: Stanford University Press Pinchbeck, D. 2006. Games, Radio and the Inferred World. In Regarding Radio, G. Fuller & S. Thiermann (eds.) Leipzig: Spector Pinchbeck, D. 2006. A Theatre of Ethics and Interaction? Bertolt Brecht and learning to behave in first person shooter environments. In Z. Pan, R. Aylett, H. Diener, X. Jin, S. Göbel & L. Li, eds. Technologies for E-Learning and Digital Entertainment, Berlin: LNCS Springer, 399-409. Pinchbeck, D., Stevens, B., Van Laar, D., Hand, S., Newman, K. 2006. Narrative, agency and observational behavioiur in a first person shooter environment. Presented at Narrative AI and Games AISOB Symposium, Bristol, UK, April 2006 Pinchbeck, D. 2006. Ritual Co-location: Play, Consciousness and Reality in Artificial Environments. In Proceedings of Connectivity: The tenth biennial symposium on arts and technology, Ammerman Center for Arts & Technology, Connecticut College, US, March 2006 Pinchbeck, D. 2005. Distributed and Environmental Narrative Tactics: Control, Illusion and Interactivity in Video Games. Presented at the National Postgraduate Conference in Creative Arts, Film and Media, University of Portsmouth, UK, 26th November 2005 Pinchbeck, D. 2005. Is presence a relevant or useful construct in designing game environments? In Proceedings of The Third Annual International Conference in Computer Game Design and Technology, John Moores University, Liverpool, UK. 8-9th November 2005 Pinchbeck, D. 2005. Six Perspectives on managing Interactivity and Narrative. Presented at The Bridge Symposium on Interactive Content Design, London College of Communication, UK. 30th September 2005 Pinchbeck, D. & Stevens, B. 2005. Schemata, Narrative and Presence. In Proceedings of Presence 2005: The 8th International Workshop on Presence. University College London, UK, 21-23rd September 2005 Pinchbeck D. 2005 & Stevens, B. Presence, consciousness & content: a perspective on the conscious processing of content-rich systems from the study of immersive computer environments, cognition and narrative structures. Presented at the International Conference on Consciousness, Literature and the Arts, University of Wales, Aberystwyth, UK. 7-9 May 2005.
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